Thursday, 27 April 2017

Task 5 - 3D Development Software

There are many different 3D development softwares out there but I will start with the ones that i have personally used before.


Blender
I have used blender for creating assets for my game but I have also used just to experiment with shapes and learn the basics. In blender there are many tools you can choose from but the most common one that I used were the primitive shapes because it allowed to create other kinds of shapes with just one primitive shape. In blender i learned how to subdivide, scale and extrude objects from the primitives to the plain plane. I also learned how use the Bezier tool and the Nurbs curve tool to completely change the way a cylinder stands and also to create a chain.





Unity
My personal use with unity is that I used it for creating a 3D level of a medieval dungeon, unlike blender i never really learned how to subdivide but I think you needed a code to subdivide a shape in unity but apart from that unity allowed me to extrude, scale, and rotate the shapes that I was using which there also a few basic shapes that you can choose from using probuilder which is an installment. One thing that blender doesn't have however is that in unity it allows you to import a character package which has first person and third person controls prefab that allows you to actually play in the 3D level you created. 



3D Studio Max
"Autodesk 3ds Max, formerly 3D Studio, then 3D Studio Max is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization."

Links:
https://en.wikipedia.org/wiki/Autodesk_3ds_Max



Maya
"Maya is 3D computer animation software with powerful modelling, rendering, simulation, texturing and animation tools for vfx artists, modellers and animators. Maya helps artists tell their story with one fast, creative toolset."



Links:
http://www.autodesk.co.uk/products/maya/overview


LightWave
"LightWave 3D combines a state-of-the-art renderer with powerful, intuitive modeling, and animation tools. Tools that may cost extra in other professional 3D applications are part of the product package, including 999 free cross-platform render nodes, support for Windows and Mac UB 64 and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. LightWave is responsible for more artists winning Emmy Awards than any other 3D application."




Links:
https://www.lightwave3d.com/overview/

Cinema 4D
"Cinema 4D Studio's character tools make it easy to create character rigs and advanced character animations. Adding hair or fur to characters is fast and simple with a powerful suite of hair tools that let you grow, comb, style and animate. The physics engine makes it simple to perform complex collisions and interaction between objects, be it just a few or thousands. Network rendering allows you to take advantage of all computers on your network to help render your animations faster."

Links:
http://www.maxon.net/products/cinema-4d-studio/who-should-use-it.html

Sketchup
"There’s a reason SketchUp is synonymous with friendly and forgiving 3D modeling software: we don’t sacrifice usability for the sake of functionality. Start by drawing lines and shapes. Push and pull surfaces to turn them into 3D forms. Stretch, copy, rotate and paint to make anything you like."

"At some point in most 3D projects, you’ll need to turn your model into a drawing set that gets the point across. LayOut in SketchUp Pro lets you add model views to pages, choose drawing scales, adjust line weights, and add dimensions, callouts, and graphics. Make a change to your SketchUp model, and find it reflected automatically in LayOut. And when it’s time, export pages as PDFs, images and CAD files."



Links:
http://www.sketchup.com/

ZBrush
"ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting."



Links:
https://en.wikipedia.org/wiki/ZBrush

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