Thursday, 27 April 2017

Task 8 - Production,

So to start off my animation sequence I first added in my bones, assigning one per limb and one for the neck. The next thing that I did was choose all the bones by clicking off one of the bones and then pressing 'A' to select all the bones and then I inserted in keyframes for 'Location' and 'Rotation' and you do this by pressing the letter 'I' after you've selected all the bones. Note that I am in pose mode while inserting all the keyframes. 
    

 For the walking cycle all I did was move the right leg forward and the left arm back, then I moved the left leg backwards and the right arm forwards and throughout the cycles animation I just did this again but vice versa. As for the keyframes I had to insert the location and rotation keyframes in every time I made a change and because it was a walk cycle I inserted it every 20 frames. 
As for the Running animation I made it transition from the walking cycle by having my puppet immediately go faster and I did this by repeating the walking cycle process but instead of inserting the keyframes at 20 I inserted them at 10 to make it faster.
The next cycle animation that I decided to do was the lunging cycle and I also transitioned this from the running cycle. From the running cycle I first made the puppet stop and then I leaned its head forward, swing the arms backwards and then kind of like the walking cycle with the legs and I made my puppet do this three times until stopping and transitioning to the spinning cycle and from the spinning cycle the jump cycle.

                       Lunge                                            Spin                                           Jump                          
   


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